Coach Assistant via Projected and Tangible Interface Smart home assistant for older adults

CAPTAIN creates true projective tangible emotional HCI - Human Computer Interfaces

Technologies for non-invasive collection and analysis of emotional, behavioural and physiological data

   
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Our Work

Our Mission

Captain uses micro projectors to provide a smart home assistant for older adults whenever and wherever it is needed, leaving their cozy place as it is when there is no need.

Radically new HCI

CAPTAIN introduces new tangible interaction means, based on Projected Augmented Reality in AAL Environments

Indoor monitoring

Collection and analysis of emotional, behavioural and physiological data through unobtrusive means

Personalized guidance

Motivation engine designed to engage users in healthy nutritional and exercise habits, cognitive activities and social interactions.

Physical and cognitive training

Physical and cognitive training through serious games to increase engagement levels

CAPTAIN open API

A set of open APIs will be released to allow further extensions and adoption of CAPTAIN by third parties, including researchers and private companies.

Stakeholders community

Relying on the living labs’ power, CAPTAIN’s builds the “CAPTAIN Stakeholders’ community”

Agile requirements elicitation

the “Stakeholders’ community”, will be the only official source of requirements towards continuous co-creation throughout the project.

Real world scenario

CAPTAIN will be tested in three Living Labs (Thess-AHALL, INTRAS Living Lab, 27 Delvalle and AUSILIA) as well as in real homes of volunteer older adults.


We're not the only ones excited happy about CAPTAIN

14 partners in 10 countries are working on CAPTAIN. Meet our partners.