The 2nd Design Thinking session of the CAPTAIN project was conducted from mid-…read more
CAPTAIN creates true projective tangible emotional HCI - Human Computer Interfaces
Technologies for non-invasive collection and analysis of emotional, behavioural and physiological data
Captain uses micro projectors to provide a smart home assistant for older adults whenever and wherever it is needed, leaving their cozy place as it is when there is no need.
Radically new HCI
CAPTAIN introduces new tangible interaction means, based on Projected Augmented Reality in AAL Environments
Collection and analysis of emotional, behavioural and physiological data through unobtrusive means
Motivation engine designed to engage users in healthy nutritional and exercise habits, cognitive activities and social interactions.
Physical and cognitive training
Physical and cognitive training through serious games to increase engagement levels
CAPTAIN open API
A set of open APIs will be released to allow further extensions and adoption of CAPTAIN by third parties, including researchers and private companies.
Relying on the living labs’ power, CAPTAIN’s builds the “CAPTAIN Stakeholders’ community”
Agile requirements elicitation
the “Stakeholders’ community”, will be the only official source of requirements towards continuous co-creation throughout the project.
Real world scenario
CAPTAIN will be tested in three Living Labs (Thess-AHALL, INTRAS Living Lab, 27 Delvalle and AUSILIA) as well as in real homes of volunteer older adults.